Singularity
A star is born from a cloud of stardust. Feed it, fuse it, collapse it — until it swallows the galaxy around it.
SINGULARITY is an incremental game about the life of a star. Produce energy, trigger Novas to earn shards, light the laws of your constellations, and push your star through seven stages, from a faint nebula to a black hole. Then the real game begins: your black hole devours the galaxy, and a bigger one forms around it.
Build your star
- Ten elements — Stardust, Plasma, Dark matter, Antimatter, Chronon, Strange matter and more, each with its own way of shaping production.
- Core and fusions: place one element at the core, fuse others around it, and discover 45 reactions between them. Every build has a stability cost, so choose wisely.
- Seven tiers: Nebula, Protostar, Star, Giant, Supernova, Neutron star, Black hole. Each one is faster and unlocks new mechanics.
Light the sky
- Every Nova earns shards that light stars in your constellations. Each star is a law that lasts until your next singularity.
- A star catalog with 40 stellar types to discover, and 40 feats that boost everything forever.
- Nine challenges that twist the rules (no fusion, unstable core, a 3-minute run...) and reward you with key laws.
Swallow galaxies (Act 2)
- Collapse your galaxy to earn data, and spend it on a research map shaped like the Milky Way.
- Each collapse grows the galaxy and automates part of the early game: autopilot, auto-relight, comet catcher.
- Send probes that travel in real time (even with the game closed) and bring back relics you can equip and combine into sets.
- 14 anomalies change the rules of each galaxy, and galactic challenges put a whole galaxy under pressure.
Plays the way you do
- Runs in the browser, on desktop and mobile.
- Progress while you're away: the first hour counts right away, the rest fills a time reserve you can spend whenever you like.
- Save stays on your device, with export/import to move it between devices.
- English and French.
Early access
SINGULARITY is in active development: balancing is still moving, and more is coming after Act 2. Feedback is very welcome — tell me where you got stuck, what felt too fast, and which build broke the game.
| Updated | 2 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | Ne0Jiku |
| Genre | Simulation |
| Tags | Clicker, Idle, Incremental, Minimalist, Relaxing, Singleplayer, Space |
| Content | No generative AI was used |
Download
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SINGULARITY-0.23.1-win.zip 106 MB




Comments
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Hi everyone! A new version of SINGULARITY is live. Your save is kept, just reload the page.
v0.23.1 — Graviton fix
- With Graviton at the core, an element that already costs 0 stability (complete catalog row) no longer costs 1 again. Thanks to the player who reported it!
v0.23.0 — Smoother game
- Much smoother, especially at high speed: only the open tab is updated, and the star and background are lighter to draw.
- New "Visual effects" setting: Light freezes the background and runs the star at 30 FPS, for modest devices.
- Fix: the challenge reward line is now in English.
v0.22.0 — Credits
- Credits added in Settings.
Tip: you can export your save from Settings to keep a backup.
Thanks for playing!
I think there's a bug with Graviton and Stardust. It seems that when Stardust costs 0 Stability, and you have Graviton in the core, suddenly Stardust couns again as having Stability? I was doing the "ony 4 stability" challenge and I was unable to set Stardust in the free slot.
Thanks for your feedback! You were right, it was a bug. I'm releasing a hotfix tonight to fix it.
Nice, thanks! Do you plan on opening a discord server or something? It'd be nice for long-term development of the game
Thanks a lot! That's a great idea, and you're right, it'd help a lot for the long run. I'll set up a small Discord in the next few days (announcements, feedback, bugs and a place to share builds) and put the link on the game page. You'd be one of the very first members!