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Nice update. Two minor suggestions:
- the Star tab now only shows the fused effect for fused elements. This is nice, but when the the relic that causes the first fused element to also provide its core effect is equipped, the first fused element should also display the core effect, am I making sense?
- in the same vein, the improvements made in the Table are not reflected by the display in the Star tab, and I think they should.


Finally, the toggles to reduce graphical load don't seem to work, everything is a lot more sluggish now :-(

Thanks a lot for your feedback! I worked on it, fixed the problems and even had time to add some QoL. v0.24.1 is out:

- With the Double core relic, the first fused element now also shows its core effect (and that effect now benefits from its Table level 2, which it didn't before).

- Effects in the Elements tab now show your Table bonus: old value → new value, with a "Table lv" label.

- You were right about the toggles: they only affected the star. Now "Light" visual effects also remove the blur and glows from the interface, and turning animations off stops the pulsing buttons. It should feel much smoother, could you tell me if it's better on your side?

- Bonus: effects that grow over the run (like Dark matter) now fit on one short line, e.g. "production ×1 → ×5.5 in 1 min 26".

Hi everyone! A new version of SINGULARITY is live. Your save is kept, just reload the page.

v0.23.1 — Graviton fix

- With Graviton at the core, an element that already costs 0 stability (complete catalog row) no longer costs 1 again. Thanks to the player who reported it!

v0.23.0 — Smoother game

- Much smoother, especially at high speed: only the open tab is updated, and the star and background are lighter to draw.

- New "Visual effects" setting: Light freezes the background and runs the star at 30 FPS, for modest devices.

- Fix: the challenge reward line is now in English.

v0.22.0 — Credits

- Credits added in Settings.

Tip: you can export your save from Settings to keep a backup.

Thanks for playing!

I think there's a bug with Graviton and Stardust. It seems that when Stardust costs 0 Stability, and you have Graviton in the core, suddenly Stardust couns again as having Stability? I was doing the "ony 4 stability" challenge and I was unable to set Stardust in the free slot.

(+1)

Thanks for your feedback! You were right, it was a bug. I'm releasing a hotfix tonight to fix it.

Nice, thanks! Do you plan on opening a discord server or something? It'd be nice for long-term development of the game

Thanks a lot! That's a great idea, and you're right, it'd help a lot for the long run. I'll set up a small Discord in the next few days (announcements, feedback, bugs and a place to share builds) and put the link on the game page. You'd be one of the very first members!